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Post by Sparticus on Apr 28, 2006 19:57:10 GMT -5
I heard on enworld in a pbp game that items with the same AC bonus dont stack.
example A pc has 2 rings of protection. But he only gains the benefit of one.
Is this true and if so can someone point it out to me a book?
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Post by Amara Trapspringer on Apr 29, 2006 2:02:01 GMT -5
Yes this is true, but you are missing something. Two of the same named bonuses DO NOT stack (With the exception of luck and dodge Bonuses). Check the DMG. As soon as I can find it in the SRD, I will try to let you know. Otherwise, here is the link to the 3.5 SRD: www.wizards.com/default.asp?x=d20/article/srd35
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Post by Sparticus on Apr 30, 2006 8:49:46 GMT -5
Thanks, if you could give me a page number that would be great.
-spart
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Mira
New Member
Goddess of Puns
Posts: 4
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Post by Mira on Apr 30, 2006 13:04:50 GMT -5
www.d20srd.org/srd/theBasics.htmScroll down to Stacking. I imagine that it'll be fairly early in the physical book. Mira (The best way to remember your spouse's birthday is to forget it one time)
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Post by johnlongarrow on May 1, 2006 23:00:40 GMT -5
Sparticus, It does make sence when you think about it. You can't very well wear two suits of armor, and even if you tried you'd not have improved protection. A thin layer of leather over Plate Mail doesn't do much but help keep the dirt and rust off. Likewise if you had a pair of shield, you couldn't block one blow with both. In a game where facing is important, I can see having an extended defensive arc from two, but since D&D doesn't use facing only one would be used against any attack.
The same holds true for other types of defensive magic to. Two mage armor spells don't stack, nor would two protection from energy spells. You only use the best. They can layer (ie, if one defensives spell stops 5 points of fire damage for 8 hours and another stops 20 points but has a limit of 100 points of damage stopped, the second works until all of its protection is used up then the original kicks in again. You don't get to stop the first 25 points of fire damage though.
This is a basic balance question. If you allowed mage armor spells to stack, why wouldn't a wizard (or sorcerer) just put on 10 or 15 or them and wade into combat? I've got a 12th level sorcerer who's seen a war troll and has polymorph. Toss in 14 extended mage armor spells and, if they stacked, I'd get +56 to AC just from the mage armors. No reason to ever bother with a fighter.
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Post by lesong on May 2, 2006 17:25:44 GMT -5
Of course,
You get into stacking natural armor bonuses, armor bonuses, deflection bonuses, shield bonuses, cover, circumstance, & the before mentioned luck and dodge...all the magic bonuses that come with the mix; plus class bonuses, we can skip the monk how about the dwarven prestige class that allows you to use your con bonus (the name escapes me...deepwarden...I think). Regardless, you can still manage a good AC with a little fore-thought (not even true max/mining at this point).
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Post by Sparticus on May 2, 2006 18:25:56 GMT -5
Thanks everyone that makes sense. Ill relay the message to my party. They will be mad oh well
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Post by johnlongarrow on May 3, 2006 19:16:30 GMT -5
Sparticus,
If they are mad, remind them that the monsters don't get to do the same thing either... >:-)
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